29 March 2011

LEAGUE OF LEGENDS REVIEW

LEAGUE OF LEGENDS GARENA!

THIS IS THE BEST! REVIEW SO FAR THAT I GOT :3




       Built using the same principles as the wildly popular Defense of the Ancients mod for Warcraft III, League of Legends gives each player control of a powerful champion unit in a team-based battle to destroy each other's bases. real-time strategy elements, like AI controlled foot soldiers and turrets, and roleplaying features, like leveling abilities and buying better equipment, provide lots of variety and flexibility. The popularity of this Defense of the Ancients gameplay style seems to be rising with the release of not just League of Legends, but also Demigod and Heroes of Newerth.
With so many options on the market, it can be hard to tell just which of the games is right for you. Whichever way your own personal tastes are leaning, there's a lot to like about League of Legends. The game design is relatively direct but still has a lot of nuance, and the core strategies are basic but still allow for multi-layered tactics. On the downside, the game's official launch status is still a mystery with no clear reason for the abundance or shortage of various features throughout the game.

It's important to keep your minions safe or the other team will chew them up.
The highly inventive champions are clearly the best part of the game. The developers have created something like forty different champions you can choose from, from hulking brutes to nimble archers to stealthy assassins. The visual style is very charming, so you'll see mad scientists, giant robots, jesters, little girls with dolls, big-headed mummies all fighting it out with explosive and colorful visual effects. As you defeat enemy AI minions and champions you'll level up and gain access to even more powerful abilities that allow you turn invisible, fire missiles, set glue traps and a host of other options. Heading out into the field of battle with these effects at the ready is an awesom feeling and at higher levels you can really chew through enemy minions and even other champions.
Each champion has his or her (or its) own abilities but one of the downsides is that there can seem to be almost too many much to choose from at times. Fortunately, you can filter the champions based on the general characteristics you'd like and even investigate their abilities and read tips for fighting as and against them. Even so, it can be hard to settle on a favorite, much less determine what your opponents are likely to do. Sure, you'll soon learn that Ashe hits at long range and can slow you down, but you'll spend a lot of the early game being surprised by your enemies. Fortunately, there's a less competitive solo practice mode where you can fight against entire teams of bots.
Leveling up your abilities is only half the story. As you kill the AI minions, destroy turrets and slay other champions, you'll also be earning gold that you can use in the item shop. Unlike Defense of the Ancients, there's just one shop here and the items are all laid out in smart groups. So if you know you need mana regeneration, you can just flip to that page and see all the items that confer that ability. Better still, you can see all the combinations at a glance and can even buy finished projects for the full price of all the items it contains. It makes for a much faster way to customize your champion and get right back into the action.

It's possible to win against the odds, but you're better off working in groups.
There's a persistent element to your character as well. As you level up you'll be earning points you can spend in a few different skill trees that help you further refine and customize your individual champions. You can also equip various runes to help you in certain areas, like magic resistance or health regeneration. Having a persistent element that exists outside of the individual battles discourages players on the losing side from quitting outright, but it also increases the pressure on new players to get good fast.
Though some of the champions tend to play the same way, the level of variety is incredibly high here and it's to the designers' credit that most of the champions are interesting and competitive. We've found a few popular ones that we hate and some quirky ones that we love.
If you liked the colorful and bright style of Warcraft III, you'll like League of Legends. The game's visuals are very lively, particularly when the more outrageous spell effects start flying. It's not to everyone's taste, but I like the stylized approach. It can sometimes be a bit too much when lots of folks are involved in a fight, and at that moment it can be particularly difficult to pick out targets or even your own health bar, even when zoomed all the way in. The audio side of the game is generally pleasant with solid music and effects, but I can do without the repetitive unit acknowledgements.

Strangely, our two main points of criticism for League of Legends aren't actually about the game itself and instead have to do with the confusing launch and the attitudes of some members of the community. It's not exactly fair to let circumstances outside of the developer's control influence our overall opinion of the game design but they still have to be considered to the extent that they'll influence the fun you will (or won't) have if you decide to try the game.
We just came off the recent disaster of the CrimeCraft launch, and it looks like we're in similar territory here. Whether motivated by the publisher's schedule or financial necessity, League of Legends was released before it was ready. Some features are missing and some features that are currently part of the game will be removed and then sold in the game's store, which launches on November 17. The idea that players are enjoying features that they will have to pay for at a later date is almost as obnoxious as having to play the same map over and over again in multiplayer. We know there are more in the game, but why aren't we allowed to play them?

The visual effects are very nice but can be a bit distracting in the large battles.
Things are even more aggravating and confusing for players who bought the thirty-dollar collectors edition and are now playing with the exact same feature set as players who simply installed the free version. The differentiation is sure to become more apparent when the store launches, but until then, the fact that the publisher is charging people for a game that's available for free is pretty dodgy.
While it might be fair to lay some of the blame for the open beta feel of the launch at the feet of the game's creators, it's impossible to fault them for some of the more unfortunate attitudes in the community. The problem is that League of Legends is built around a popular mod for a popular game (which itself has a notoriously hostile community), so there are a lot of players who hit the ground running with a solid understanding of the mechanics and little patience for newcomers. This is especially true given the relatively long length of the individual matches. Matchmaking should solve this to a certain extent but if the system can't find players of the appropriate level, it becomes less and less discriminating.
Again, neither of these issues really affect our overall opinion of the game design, but they are matters that may drastically impact your actual enjoyment of the game itself, particularly if you're not already familiar with the tricks and tactics of Defense of the Ancients.

Putting snow down does not make it a new map.


CLOSING COMMENTS
There's a lot to like about League of Legends. The game design is enjoyable and there are tons of great champions with nearly limitless customization options. The strategy elements are sound, and it can be fun to just pick a lane and start chewing through minions as you work your way towards enemy towers and champions. But sometimes it feels like League of Legends throws too much at the player, both in terms of the number of champions and the general confusion of the larger battles. While that's not enough to dampen your enthusiasm of the game, the vague status of the launch and the more-than-occasional hostility of the community just might.

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